Point (Typography) to Parsec Converter

Convert points to parsecs with our free online length converter.

Quick Answer

1 Point (Typography) = 1.143267e-20 parsecs

Formula: Point (Typography) × conversion factor = Parsec

Use the calculator below for instant, accurate conversions.

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All conversion formulas on UnitsConverter.io have been verified against NIST (National Institute of Standards and Technology) guidelines and international SI standards. Our calculations are accurate to 10 decimal places for standard conversions and use arbitrary precision arithmetic for astronomical units.

Last verified: December 2025Reviewed by: Sam Mathew, Software Engineer

Point (Typography) to Parsec Calculator

How to Use the Point (Typography) to Parsec Calculator:

  1. Enter the value you want to convert in the 'From' field (Point (Typography)).
  2. The converted value in Parsec will appear automatically in the 'To' field.
  3. Use the dropdown menus to select different units within the Length category.
  4. Click the swap button (⇌) to reverse the conversion direction.
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How to Convert Point (Typography) to Parsec: Step-by-Step Guide

Converting Point (Typography) to Parsec involves multiplying the value by a specific conversion factor, as shown in the formula below.

Formula:

1 Point (Typography) = 1.1433e-20 parsecs

Example Calculation:

Convert 10 points: 10 × 1.1433e-20 = 1.1433e-19 parsecs

Disclaimer: For Reference Only

These conversion results are provided for informational purposes only. While we strive for accuracy, we make no guarantees regarding the precision of these results, especially for conversions involving extremely large or small numbers which may be subject to the inherent limitations of standard computer floating-point arithmetic.

Not for professional use. Results should be verified before use in any critical application. View our Terms of Service for more information.

What is a Point (Typography) and a Parsec?

The Desktop Publishing Point

The modern typographic point is defined as exactly 1/72 of an international inch. This creates the mathematically convenient relationship:

  • 1 point (pt) = 1/72 inch = 0.013888... inches
  • 1 point = 0.352777... millimeters
  • 72 points = 1 inch (exactly)
  • 1 inch = 25.4 mm (by international definition)

This definition, known as the PostScript point or DTP point (Desktop Publishing point), was established by Adobe Systems in the 1980s and has become the universal standard for all modern typography.

The Em Square and Font Height

When we say "12 pt font," we're technically measuring the em square—the metal block that held the physical letter in traditional typesetting. This em square includes:

  • Ascenders: Parts of letters extending above the baseline (like the top of 'h' or 'b')
  • Descenders: Parts extending below the baseline (like the tail of 'g' or 'y')
  • Built-in spacing: Extra vertical space above and below letters

This means 12 pt text doesn't have letters exactly 1/6 inch tall—the actual visible letter height (called x-height) is typically 60-70% of the point size, with the rest being built-in spacing. This spacing prevents lines of text from touching each other.

Points vs. Picas

Typography traditionally pairs the point with the pica:

  • 1 pica = 12 points = 1/6 inch
  • 6 picas = 1 inch
  • 1 pica ≈ 4.233 mm

Professional designers often measure larger typographic elements in picas. For example, a column width might be "20 picas" (3.33 inches) rather than "240 points." The pica provides a more manageable unit for page layout dimensions while maintaining exact mathematical relationships.

Historical Point Systems (Pre-Digital)

Before the DTP point standardization, multiple incompatible point systems existed:

Didot Point (Continental Europe):

  • 1 Didot point ≈ 0.3759 mm
  • Based on the French pied du roi (royal foot)
  • Approximately 67.55 Didot points per inch
  • Still occasionally referenced in European historical printing contexts

American/British Pica Point:

  • 1 pica point ≈ 0.351459 mm
  • 72.27 points per inch (not exactly 72!)
  • Derived from metal type casting standards
  • Also called the "Anglo-American point"

Fournier Point (Early French):

  • Pierre Simon Fournier's original 1737 system
  • Approximately 0.348 mm
  • 72.989 points per French royal inch
  • Largely replaced by Didot system by 1800

The digital revolution eliminated these variations. Today, when anyone uses "point" in typography, they mean the 1/72-inch DTP point unless explicitly stated otherwise.

and Standards

Geometric Definition

The parsec is defined through trigonometric parallax:

1 parsec = the distance at which 1 astronomical unit (AU) subtends an angle of 1 arcsecond (1″)

Mathematically:

  • 1 parsec = 1 AU / tan(1″)
  • Since 1″ = 1/3600 degree = π/648,000 radians ≈ 4.8481 × 10⁻⁶ radians
  • For small angles: tan(θ) ≈ θ (in radians)
  • 1 parsec ≈ 1 AU / 4.8481 × 10⁻⁶ ≈ 206,265 AU

Exact IAU Value

The International Astronomical Union (IAU) defines the parsec exactly as:

1 parsec = 648,000/π AU ≈ 206,264.806247 AU

Using the IAU-defined astronomical unit (1 AU = 149,597,870,700 meters exactly as of 2012):

1 parsec = 30,856,775,814,913,673 meters (exactly)

Or approximately:

  • 3.0857 × 10¹⁶ meters
  • 30.857 trillion kilometers
  • 19.174 trillion miles

Relationship to Light-Year

The light-year (distance light travels in one Julian year) relates to the parsec:

1 parsec ≈ 3.26156 light-years

More precisely: 1 pc = 3.261563777 ly (using Julian year of 365.25 days)

Standard Multiples

Kiloparsec (kpc): 1 kpc = 1,000 pc ≈ 3,262 ly

  • Used for distances within galaxies
  • Milky Way diameter: ~30 kpc

Megaparsec (Mpc): 1 Mpc = 1,000,000 pc ≈ 3.26 million ly

  • Used for intergalactic distances
  • Andromeda Galaxy: ~0.77 Mpc

Gigaparsec (Gpc): 1 Gpc = 1,000,000,000 pc ≈ 3.26 billion ly

  • Used for cosmological distances
  • Observable universe radius: ~14 Gpc

Note: The Point (Typography) is part of the imperial/US customary system, primarily used in the US, UK, and Canada for everyday measurements. The Parsec belongs to the imperial/US customary system.

History of the Point (Typography) and Parsec

Early Typography: The Cicero and Finger-Width (1400s-1700s)

Early European printing used inconsistent measurements based on:

  • The cicero: A unit based on the line width of a specific typeface (Cicero type), varying by region
  • Local inches and feet: Each region had different inch definitions
  • Finger widths and eyeball estimates: Printers adjusted type spacing by hand

This inconsistency made it nearly impossible to share typeface designs or maintain consistency across print shops.

Pierre Simon Fournier: The First Point System (1737)

French typefounder Pierre Simon Fournier le Jeune published "Table des proportions" (1737), introducing the first systematic point system:

  • Based the point on the French royal inch (pouce du roi)
  • Divided the inch into 72 points (a number divisible by many factors: 2, 3, 4, 6, 8, 9, 12)
  • Created 20 standardized font sizes
  • Named sizes after musical terms (e.g., "Petit-Canon," "Gros-Parangon")

Fournier's system brought mathematical precision to typography for the first time, allowing typefounders to create consistent, proportional type families.

François-Ambroise Didot: The Didot Point (1783)

François-Ambroise Didot, another French typefounder, refined Fournier's system by basing measurements on the pied du roi (royal foot):

  • 1 Didot point = 1/72 of 1/12 of the pied du roi ≈ 0.3759 mm
  • Larger than Fournier's point (about 7% bigger)
  • Created the cicero as 12 Didot points
  • Established type size naming still used today (e.g., corps 8, corps 12)

The Didot system became the standard across Continental Europe and remains influential in French and German typography traditions. Some European printing specifications still reference "Didot" even today when discussing historical typography.

American and British Variations (1800s)

The 19th century saw typography spread across the English-speaking world, but without international standards:

American Point System (established c. 1886):

  • Created by the United States Type Founders Association
  • Based on the pica: 1 pica = 0.166 inches
  • Therefore: 1 point = 0.166/12 ≈ 0.013837 inches
  • Result: approximately 72.27 points per inch

British Imperial Point:

  • Similar to American system but based on British imperial inch
  • Also approximately 72.27 points per inch
  • Created incompatibilities when Britain and US used different inch definitions before 1959

This proliferation of standards created international printing chaos. A "12 point" font in France was noticeably different from "12 point" in Britain or America.

Adobe PostScript: The Digital Revolution (1982-1985)

The desktop publishing revolution began when Adobe Systems developed PostScript, a page description language for laser printers:

John Warnock and Charles Geschke (Adobe founders) faced a choice: adopt historical point systems with fractional relationships to inches, or create a new, mathematically clean standard.

They chose simplicity: 1 point = exactly 1/72 inch

This decision meant:

  • Easy calculation: multiply by 72 to convert inches to points
  • Clean pixel mapping on early displays (72 DPI screens made 1 point = 1 pixel)
  • No fractional arithmetic in computer calculations
  • Complete break from historical confusion

Apple LaserWriter and Macintosh (1985)

Apple Computer licensed Adobe PostScript for the Macintosh computer and LaserWriter printer (launched January 1985):

  • First affordable desktop publishing system
  • 72 DPI screen resolution matched PostScript's 72 points/inch
  • Onscreen "What You See Is What You Get" (WYSIWYG): Text appeared on screen at the exact size it would print
  • Revolutionary for designers: no more calculating conversions

The LaserWriter cost $7,000 (expensive but far cheaper than typesetting equipment costing $50,000+), making professional typography accessible to small businesses and independent designers.

Industry Standardization (1985-1995)

The DTP point rapidly became universal:

1987: Adobe releases Adobe Illustrator and Photoshop (1990), both using PostScript points 1987: PageMaker (Aldus, later Adobe) becomes industry-standard layout software 1990s: Microsoft adopts 72 points/inch in Word, PowerPoint, Publisher 1996: CSS (Cascading Style Sheets) defines the pt unit as 1/72 inch for web typography 2000s: All professional design software (InDesign, Quark, CorelDRAW) standardizes on DTP point

By 2000, the historical Didot and pica points had effectively vanished from active use. The DTP point achieved something remarkable: complete global standardization of a measurement unit in just 15 years.

Modern Digital Era (2000-Present)

Today's typography operates in a world of complete point standardization:

  • Print design: All software uses 72 pt/inch
  • Web design: CSS pt units defined as 1/72 inch (though px and em are more common online)
  • Mobile apps: iOS, Android use point-based typography systems
  • E-readers: Kindle, Apple Books use point-based font sizing
  • Office software: Word, Google Docs, Apple Pages all use identical point measurements

The point has become so universal that most designers under 40 have never encountered historical point systems. The DTP point is simply "the point."

and Evolution

Pre-Parsec Era: The Parallax Quest (1600s-1830s)

The concept of stellar parallax dates to ancient Greek astronomy, but detecting it required centuries of technological advancement.

Galileo Galilei (1610) suggested that if Earth orbits the Sun, nearby stars should show annual parallax shifts against distant background stars. No parallax was detected, leading geocentrists to argue Earth must be stationary.

James Bradley (1728) discovered stellar aberration (apparent star position shifts due to Earth's orbital motion combined with finite light speed), confirming Earth's motion but still failing to detect parallax—stars were simply too distant.

Friedrich Wilhelm Bessel achieved the first successful parallax measurement in 1838 for 61 Cygni, determining a distance of about 10.3 light-years (3.16 parsecs, though the term didn't exist yet). This triumph came using a heliometer—a split-lens telescope enabling precise angular measurements.

Thomas Henderson measured Alpha Centauri's parallax (1832-1833, published 1839), and Friedrich Struve measured Vega's (1837), establishing parallax as the fundamental distance measurement method.

Coining the Term (1913)

Herbert Hall Turner (1861-1930), British astronomer and director of Oxford University Observatory, coined "parsec" in 1913. Before this, astronomers expressed stellar distances awkwardly:

  • In astronomical units (requiring numbers in the hundreds of thousands)
  • In light-years (popular but not directly tied to measurement method)
  • In "parallax seconds" (inverse of parallax angle, but confusing terminology)

Turner recognized that astronomers naturally thought in terms of parallax angles. For a star with parallax angle p (in arcseconds), the distance d is simply:

d (in parsecs) = 1 / p (in arcseconds)

This elegant relationship made the parsec immediately practical. A star with 0.5″ parallax is 2 parsecs away; 0.1″ parallax means 10 parsecs; 0.01″ parallax means 100 parsecs.

IAU Adoption (1922-1938)

The 1922 IAU General Assembly in Rome endorsed the parsec as the standard unit for stellar distances, though adoption wasn't immediate or universal.

The 1938 IAU General Assembly in Stockholm formally standardized the parsec definition based on the astronomical unit and arcsecond, solidifying its status.

By the 1950s, the parsec dominated professional astronomy literature, though popular science continued preferring light-years for general audiences.

Space Age Precision (1960s-Present)

Hipparcos satellite (1989-1993): European Space Agency mission measured parallaxes for 118,000 stars with milliarcsecond precision, extending reliable parsec-based distances to hundreds of parsecs.

Gaia mission (2013-present): ESA's Gaia spacecraft has revolutionized astrometry, measuring parallaxes for 1.8 billion stars with microarcsecond precision. This extends direct parsec measurements to 10,000+ parsecs (10+ kiloparsecs), mapping our galaxy's structure in unprecedented detail.

2012 IAU redefinition: The IAU redefined the astronomical unit as exactly 149,597,870,700 meters (no longer based on Earth's actual orbit, which varies slightly). This made the parsec exactly 648,000/π AU, providing a stable definition independent of Earth's orbital variations.

Common Uses and Applications: points vs parsecs

Explore the typical applications for both Point (Typography) (imperial/US) and Parsec (imperial/US) to understand their common contexts.

Common Uses for points

1. Document Typography and Word Processing

Body Text Standards:

  • 10-12 pt: Standard body text for business documents, reports, letters
  • 11 pt: Often considered optimal for printed books (balance of readability and page economy)
  • 12 pt: Default in Microsoft Word, Google Docs; universally acceptable for any document
  • 14 pt: Large print books for readers with visual impairments

Heading Hierarchies: Professional documents typically use 3-5 heading levels with systematic point size progression:

  • H1 (Title): 18-24 pt, bold
  • H2 (Major sections): 16-18 pt, bold
  • H3 (Subsections): 14-16 pt, bold
  • H4 (Minor subsections): 12-14 pt, bold or italic
  • Body text: 10-12 pt, regular

This creates clear visual hierarchy while maintaining readability.

2. Professional Graphic Design and Layout

Adobe Creative Suite Standards:

  • InDesign: All text boxes, frames, and measurements in points
  • Illustrator: Artboard rulers can display points; all typography in points
  • Photoshop: Type tool uses points by default

Print Design Specifications:

  • Business cards: Names typically 14-18 pt, contact info 8-10 pt
  • Brochures: Headlines 24-36 pt, body text 9-11 pt
  • Posters: Titles 48-144+ pt depending on viewing distance
  • Magazine layouts: Body 9-10 pt (smaller for dense content), headlines 18-48 pt

Grid Systems: Many designers use point-based grids: 12 pt baseline grids ensure consistent vertical rhythm across pages.

3. Web Typography (CSS)

CSS supports points, though pixels and ems are more common for responsive design:

body {
  font-size: 12pt; /* Equivalent to 16px at 96 DPI */
}

h1 {
  font-size: 24pt; /* Prints at exactly 1/3 inch tall */
}

@media print {
  body { font-size: 11pt; } /* Optimize for printed output */
}

Print Stylesheets: Points are ideal for @media print CSS rules since they translate directly to physical printed size.

Fixed Layouts: PDF generators and print-to-web applications often use point-based layouts for predictable output.

4. Font Design and Development

Em Square Definition:

  • Font designers work within an em square measured in points
  • Traditionally 1000 or 2048 units per em square (OpenType fonts)
  • Defines the bounding box for all characters

Typeface Specifications:

  • X-height: Ratio of lowercase 'x' height to full em square (typically 0.5-0.6)
  • Cap height: Uppercase letter height (typically 0.65-0.75 of em square)
  • Ascenders/descenders: Extensions above/below baseline

All these proportions maintain their relationships regardless of point size, so a typeface designed with good proportions at 12 pt will remain readable at 8 pt or 72 pt.

5. Publishing and Book Design

Book Industry Standards:

  • Fiction novels: 10-12 pt body text, typically Garamond, Baskerville, or Caslon
  • Textbooks: 10-11 pt body, 8-9 pt captions/sidebars
  • Children's books: 14-18 pt for early readers, larger for picture books
  • Academic journals: 10-11 pt Times New Roman or similar serif fonts

Line Spacing (Leading): Traditionally measured in points: 10 pt text with 12 pt leading (written "10/12" and pronounced "ten on twelve") means 10 pt font with 2 pts of extra space between lines.

6. Screen Display and User Interface Design

Operating System Defaults:

  • Windows: 96 DPI screen resolution → 12 pt = 16 pixels
  • macOS (historical): 72 DPI → 12 pt = 12 pixels (now uses points independently of DPI)
  • Retina/HiDPI displays: Points now represent logical pixels rather than physical pixels

Mobile App Guidelines:

  • iOS: Uses point as device-independent unit; 1 pt = 1 logical pixel (2-3 physical pixels on Retina)
  • Android: Uses density-independent pixels (dp), roughly equivalent to points

Accessibility Standards:

  • WCAG 2.1: Recommends minimum 14 pt (18.67 px at 96 DPI) for body text
  • Large print: 18 pt or larger considered "large print" for accessibility

7. Technical Drawing and CAD (Limited Use)

While engineering drawings typically use millimeters or inches, annotation text in CAD software (AutoCAD, SolidWorks) is specified in points:

  • Drawing notes: 10-12 pt
  • Dimension labels: 8-10 pt
  • Title blocks: 14-24 pt

This ensures text remains readable when drawings are printed or exported to PDF.

When to Use parsecs

Stellar Astronomy and Parallax Measurements

The parsec's primary use is measuring stellar distances via trigonometric parallax:

Parallax formula: d (parsecs) = 1 / p (arcseconds)

Ground-based observatories: Measure parallaxes to ~0.01″ accuracy, reliable to ~100 pc

Hipparcos satellite: Measured parallaxes to ~0.001″ (1 milliarcsecond), reliable to ~1,000 pc (1 kpc)

Gaia spacecraft: Measures parallaxes to ~0.00001″ (10 microarcseconds) for bright stars, reliable to ~10 kpc for many stars

Applications:

  • Calibrating the cosmic distance ladder (using Cepheid variables, RR Lyrae stars)
  • Determining absolute magnitudes of stars
  • Studying stellar populations and galactic structure
  • Measuring proper motions and space velocities

Galactic Structure and Dynamics

Kiloparsecs (kpc) describe structures within galaxies:

Milky Way structure:

  • Galactic center (Sagittarius A*): 8.2 kpc from Sun
  • Galactic disk radius: ~15 kpc
  • Central bulge: ~1.5 kpc radius
  • Spiral arms: trace patterns 10-15 kpc in radius
  • Dark matter halo: extends to ~60 kpc

Rotation curves: Plot orbital velocity vs. distance (in kpc) from galactic center, revealing dark matter

Star formation regions: Giant molecular clouds span 10-100 pc

Globular clusters: Orbit 10-60 kpc from galactic center

Extragalactic Astronomy

Megaparsecs (Mpc) measure distances between galaxies:

Galaxy surveys: Map millions of galaxies to distances of 1,000+ Mpc, revealing large-scale structure (walls, filaments, voids)

Tully-Fisher relation: Links galaxy rotation speed to luminosity, enabling distance estimates in Mpc

Type Ia supernovae: Standard candles for measuring distances to 1,000+ Mpc

Galaxy clusters: Typical separation between major clusters ~10-50 Mpc

Superclusters: Structures spanning 100-200 Mpc (like Laniakea Supercluster containing Milky Way)

Cosmology and Universe Expansion

Megaparsecs and gigaparsecs describe cosmological distances:

Hubble constant (H₀): Measured in km/s per Mpc—describes universe expansion rate

  • Current value: H₀ ≈ 67-73 (km/s)/Mpc (tension between measurement methods)
  • Interpretation: Galaxy 1 Mpc away recedes at ~70 km/s; 100 Mpc away recedes at ~7,000 km/s

Hubble's Law: v = H₀ × d (where d is in Mpc, v is recession velocity)

Comoving distance: Cosmological distance accounting for universe expansion, measured in Mpc or Gpc

Redshift surveys: Map galaxy distribution to 1,000+ Mpc (z ~ 0.1-0.3 redshift)

Baryon acoustic oscillations: ~150 Mpc characteristic scale in galaxy distribution, used as "standard ruler"

Astrophysical Research Papers

Parsecs are the default distance unit in professional astronomy journals:

Observational papers: Report star/galaxy distances in pc, kpc, or Mpc

Theoretical models: Express scale lengths in parsecs (e.g., "disk scale length of 3 kpc")

Computer simulations: Use parsec-based units (or comoving kpc/Mpc for cosmological sims)

Standard convention: Professional astronomers think and calculate in parsecs, converting to light-years only for public communication

Additional Unit Information

About Point (Typography) (pt)

How many points are in an inch?

Exactly 72 points (pt) = 1 inch (in) in the modern DTP point system used by all contemporary software. This creates simple conversions:

  • 36 pt = 0.5 inches (half inch)
  • 18 pt = 0.25 inches (quarter inch)
  • 144 pt = 2 inches

Historically, European Didot points (≈67.55 per inch) and American pica points (≈72.27 per inch) used slightly different ratios, but these are obsolete in modern typography.

What is the difference between a point and a pixel?

Points are physical length units (1/72 inch), used for print and when physical size matters. Pixels are device-dependent digital display units whose physical size varies by screen resolution:

  • On 96 DPI screens (Windows/web standard): 1 pt = 1.333 pixels
  • On 72 DPI screens (old Mac standard): 1 pt = 1 pixel
  • On Retina/HiDPI displays: 1 pt = 2-4 physical pixels (but still 1.333 "logical" pixels)

Use points for print design where physical dimensions matter. Use pixels or ems for responsive web design where consistency across devices matters more than absolute size.

What does 12 pt font mean?

12 pt font means the font's em square (the invisible bounding box containing the letters plus spacing) is 12 points (1/6 inch or 4.23 mm) tall. This includes:

  • Ascenders: Parts above the baseline (tops of 'h', 'b', 'd')
  • Descenders: Parts below the baseline (tails of 'g', 'y', 'p')
  • Built-in spacing: Extra vertical room above and below

The actual visible letter height (called x-height for lowercase or cap height for capitals) is typically 60-70% of the point size. So 12 pt text has capital letters around 8-9 points (0.11-0.125 inches) tall, with the remaining space used for descenders and line spacing.

Why are there exactly 72 points in an inch?

Adobe Systems chose 72 because it's highly divisible: 72 = 2³ × 3² = 8 × 9, with factors including 2, 3, 4, 6, 8, 9, 12, 18, 24, 36. This makes common fractions simple:

  • 1/2 inch = 36 pt
  • 1/3 inch = 24 pt
  • 1/4 inch = 18 pt
  • 1/6 inch = 12 pt (standard body text)
  • 1/8 inch = 9 pt

Additionally, early Macintosh screens used 72 DPI (dots per inch), making 1 point = 1 pixel—perfect for WYSIWYG ("what you see is what you get") design. Text appeared onscreen at its exact printed size.

Historically, Pierre Simon Fournier's 1737 system also used 72 points/inch for the same mathematical convenience, though his "inch" was the French royal inch, slightly different from today's international inch.

What's the difference between points and picas?

Points and picas are related typographic units:

  • 1 pica = 12 points
  • 6 picas = 72 points = 1 inch
  • 1 pica = 1/6 inch ≈ 4.233 mm

Points are used for font sizes and small measurements (12 pt text, 2 pt line thickness). Picas are used for larger layout dimensions (column widths, page margins, grid spacing).

Example: A newspaper column might be "12 picas wide" (2 inches / 144 points) with "9 pt body text" and "1 pica margins" (12 points / 1/6 inch).

Both units are part of the same measurement system and convert simply (multiply or divide by 12), making calculations easy while providing appropriately-scaled units for different design elements.

How do I convert points to millimeters?

Formula: millimeters = points × 0.352777... (exact value: 25.4 / 72)

Simplified: millimeters ≈ points × 0.353 (accurate within 0.01%)

Quick conversions:

  • 10 pt = 3.53 mm
  • 12 pt = 4.23 mm
  • 14 pt = 4.94 mm
  • 18 pt = 6.35 mm
  • 24 pt = 8.47 mm
  • 72 pt = 25.4 mm (exactly 1 inch)

Reverse conversion (millimeters to points): points = millimeters × 2.834645... ≈ millimeters × 2.835

Example: A European specification requires "4 mm text." You need: 4 mm × 2.835 ≈ 11.34 pt (round to 11 pt or 11.5 pt).

Is 12 pt the same size in Word and Photoshop?

Yes, exactly. All modern software—Microsoft Word, Adobe Photoshop, InDesign, Illustrator, Google Docs, Apple Pages—uses the same DTP point definition (1/72 inch). 12 pt text will measure exactly 1/6 inch (4.23 mm) when printed from any of these applications.

However, onscreen appearance may differ slightly due to:

  • Font rendering differences: Windows ClearType vs. Mac font smoothing displays the same physical size slightly differently
  • Screen zoom levels: If Word is zoomed to 150%, text appears larger on screen but still prints at correct physical size
  • Different default fonts: Word's default Calibri looks different from Photoshop's default Arial, even at the same point size

But when measured with a ruler on printed output, 12 pt is always exactly 1/6 inch across all applications.

Why doesn't my 12 pt text look 12 points tall on screen?

Your screen zoom level affects apparent size, but the text will still print at correct physical dimensions:

  • 100% zoom: 12 pt text appears at approximately true physical size (depending on monitor size and resolution)
  • 200% zoom: 12 pt text appears twice as large on screen but still prints at 1/6 inch (4.23 mm)
  • 50% zoom: Text appears half-size on screen but prints correctly

Most word processors and design software show the current zoom level in the bottom toolbar. Page view at 100% zoom usually displays content close to actual print size, though this depends on your monitor's physical dimensions and resolution.

To verify true size, print a test page and measure with a ruler: 12 pt text should measure exactly 0.167 inches or 4.23 mm from the top of the tallest letter to the bottom of descenders.

What's the best point size for body text?

10-12 pt is the standard range for printed body text, with specific recommendations depending on context:

Printed Documents:

  • 10 pt: Acceptable minimum; used for dense content (textbooks, references)
  • 11 pt: Comfortable reading size for most book typography
  • 12 pt: Default in Microsoft Word; universally acceptable for any document

Digital/Screen Display:

  • 12-16 pt (or 16-21 pixels at 96 DPI): More comfortable for extended screen reading due to backlit display eye strain
  • 14-18 pt: Recommended for accessibility and readers with vision impairments

Factors affecting choice:

  • Font design: Fonts with larger x-height (like Verdana) are readable at smaller sizes than fonts with small x-height (like Garamond)
  • Line length: Longer lines benefit from larger text (12+ pt)
  • Reader age: Older audiences benefit from 12-14 pt minimum
  • Reading distance: Presentations and signage require much larger text (18+ pt)

When in doubt, 12 pt is the safe, professional standard for nearly all applications.

Can I use points for web design?

Yes, but it's discouraged for screen-only designs. Here's why:

Points in CSS: CSS supports the pt unit (1/72 inch), but it's primarily useful for print stylesheets:

@media print {
  body { font-size: 11pt; } /* Predictable printed size */
  h1 { font-size: 18pt; }
}

Why not for screen:

  • Not responsive: Points are absolute units, don't scale with user preferences or viewport size
  • Accessibility issues: Users who increase browser font size won't affect point-sized text
  • Device variations: Different pixel densities make points appear inconsistent across devices

Better alternatives for screen:

  • Relative units (em, rem): Scale with user preferences
  • Pixels (px): Precise control with media queries
  • Viewport units (vw, vh): Scale with screen size

Best practice: Use pixels or rems for screen, points for print stylesheets.

What is leading and how does it relate to points?

Leading (pronounced "led-ing") is the vertical space between lines of text, measured in points from baseline to baseline. The term comes from traditional typesetting, where thin strips of lead metal were inserted between lines of type.

Standard leading conventions:

  • Solid leading: Leading = font size (10 pt text with 10 pt leading = "10/10")
    • Lines touch; rarely used except for display type
  • Normal leading: Leading = 120% of font size (10 pt text with 12 pt leading = "10/12")
    • Default in most word processors
    • Comfortable reading with adequate space
  • Loose leading: Leading = 140-160% of font size (10 pt text with 14-16 pt leading = "10/14" or "10/16")
    • Airy, easy to read
    • Used for accessibility, children's books

Example: 12 pt text with 14.4 pt leading means:

  • Font size: 12 points (1/6 inch)
  • Space from baseline to baseline: 14.4 points (0.2 inches)
  • Extra space between lines: 2.4 points (0.033 inches)

Too-tight leading makes text hard to read (lines blur together). Too-loose leading creates disconnected "rivers" of white space.

Do fonts actually differ in "12 pt" size?

Yes and no. All 12 pt fonts have the same em square (the bounding box), but they can look very different sizes due to:

X-height variation:

  • High x-height fonts (Verdana, Arial): Lowercase letters occupy 50-60% of em square → appear larger
  • Low x-height fonts (Garamond, Bodoni): Lowercase letters occupy 40-50% of em square → appear smaller

Example:

  • 12 pt Verdana: Lowercase 'x' is about 6-7 points tall (very readable)
  • 12 pt Garamond: Lowercase 'x' is about 5-6 points tall (more elegant but smaller)

Both fonts have the same 12 pt em square, but Verdana allocates more of that space to letter height and less to descenders/ascenders, making it appear larger.

Practical implication: When switching fonts in a document, you may need to adjust point size to maintain similar apparent size. Replacing 12 pt Garamond with 12 pt Verdana might look too large; 11 pt Verdana may better match the original appearance.

This is why typographers often specify fonts and sizes together: "11 pt Garamond" and "10 pt Verdana" can provide similar readability despite different nominal sizes.

About Parsec (pc)

What does "parsec" stand for?

Parsec is a portmanteau of "parallax of one arcsecond."

It represents the distance at which Earth's orbital radius (1 AU) subtends an angle of exactly one arcsecond (1/3600 of a degree). British astronomer Herbert Hall Turner coined the term in 1913 to provide a convenient unit directly tied to the parallax measurement method.

How is a parsec measured?

Parsecs are measured using trigonometric parallax:

  1. Observe a nearby star from Earth when Earth is on one side of its orbit
  2. Observe the same star six months later when Earth is on the opposite side
  3. Measure the apparent shift in the star's position against distant background stars
  4. Half this shift is the parallax angle p (in arcseconds)
  5. Calculate distance: d = 1/p parsecs

Modern method: Space telescopes like Gaia measure parallax angles with microarcsecond precision, enabling distance measurements to thousands of parsecs.

Is a parsec bigger than a light-year?

Yes, one parsec is significantly larger:

1 parsec ≈ 3.26 light-years

More precisely: 1 pc = 3.261563777 ly

Example: Proxima Centauri at 1.3 parsecs equals 4.24 light-years away.

Why the difference matters: Confusing parsecs with light-years introduces 3× error in distances.

Why do astronomers prefer parsecs over light-years?

Astronomers prefer parsecs for several reasons:

1. Direct observational connection: Parallax angle p (arcseconds) directly gives distance d = 1/p (parsecs). No complicated conversion needed.

2. Professional standard: IAU endorsed parsecs in 1922; they're now universal in research papers and textbooks.

3. Convenient multiples: Kiloparsecs (kpc) for galactic distances, megaparsecs (Mpc) for cosmological distances provide natural scales.

4. Hubble constant units: Universe expansion rate naturally expressed in (km/s)/Mpc.

5. Definition stability: Light-year depends on year length definition (tropical, Julian, sidereal); parsec defined purely by geometry.

Light-years remain popular in public communication because "year" is familiar, while "parallax arcsecond" requires technical knowledge.

How many astronomical units are in a parsec?

1 parsec = 206,265 astronomical units (AU) (approximately)

More precisely: 1 pc = 206,264.806247 AU

This number arises from: 1 pc = 1 AU / tan(1″), and since 1″ = π/648,000 radians:

  • 1 pc = 1 AU / (π/648,000) = 648,000/π AU ≈ 206,265 AU

Context: Since 1 AU ≈ 150 million km (Earth-Sun distance), 1 parsec ≈ 31 trillion km.

What is a kiloparsec and megaparsec?

Kiloparsec (kpc): 1 kpc = 1,000 parsecs ≈ 3,262 light-years

  • Used for: Galactic-scale distances
  • Examples: Sun to Milky Way center (8 kpc), galaxy diameters (10-50 kpc)

Megaparsec (Mpc): 1 Mpc = 1,000,000 parsecs ≈ 3.26 million light-years

  • Used for: Intergalactic distances, cosmology
  • Examples: Andromeda Galaxy (0.77 Mpc), Virgo Cluster (16.5 Mpc), Hubble constant measured in (km/s)/Mpc

Gigaparsec (Gpc): 1 Gpc = 1,000,000,000 parsecs ≈ 3.26 billion light-years

  • Used for: Large-scale cosmological structures
  • Example: Observable universe radius (~14 Gpc)

Is the parsec an SI unit?

No, the parsec is not an SI unit. The SI unit of length is the meter (m).

However, the parsec is:

  • Recognized by the IAU (International Astronomical Union)
  • Accepted for use with SI in astronomy contexts
  • Defined exactly in terms of the AU (which is defined exactly in meters)

Why not SI?: The parsec arose naturally from astronomical practice and remains far more practical than expressing stellar distances in meters (which would require numbers like 10¹⁶ to 10²³).

Analogy: Like the electronvolt (eV) in particle physics, the parsec is a specialized unit indispensable to its field despite not being SI.

How far can parallax measure distances?

Ground-based telescopes: ~0.01 arcsecond precision → reliable to ~100 parsecs

Hubble Space Telescope: ~0.001 arcsecond (1 milliarcsecond) → reliable to ~1,000 parsecs (1 kpc)

Hipparcos satellite (1989-1993): ~0.001 arcsecond → 118,000 stars measured to 100-1,000 pc

Gaia spacecraft (2013-present): ~0.00001 arcsecond (10 microarcseconds) for bright stars → reliable to ~10,000 parsecs (10 kpc)

  • Measured 1.8 billion stars
  • Revolutionary precision enables mapping entire Milky Way disk

Fundamental limit: Stars beyond 10-20 kpc have unmeasurably small parallaxes with current technology. For greater distances, astronomers use indirect methods (Cepheids, Type Ia supernovae, redshift).

Did Han Solo make the Kessel Run in "less than 12 parsecs"?

Famous Star Wars quote: "She made the Kessel Run in less than twelve parsecs."

The issue: Parsec measures distance, not time. Saying "less than 12 parsecs" for a speed achievement is like saying "I drove to work in less than 5 miles."

Fan explanations (retroactive justifications):

  • The Kessel Run involves navigating near black holes; a shorter distance means a more dangerous, direct route
  • Skilled pilots can shave distance by flying closer to gravitational hazards
  • This reinterprets "12 parsecs" as boasting about route optimization, not speed

Real answer: George Lucas likely confused parsecs with a time unit when writing the script. The line became famous enough that later writers invented explanations making it technically correct.

Takeaway: In real astronomy, parsecs always measure distance, never time.

How do parsecs relate to the Hubble constant?

The Hubble constant (H₀) describes universe expansion and is typically expressed as:

H₀ ≈ 70 (km/s)/Mpc

Interpretation: For every megaparsec of distance, recession velocity increases by ~70 km/s.

Examples using Hubble's Law (v = H₀ × d):

  • Galaxy 1 Mpc away: recedes at ~70 km/s
  • Galaxy 10 Mpc away: recedes at ~700 km/s
  • Galaxy 100 Mpc away: recedes at ~7,000 km/s
  • Galaxy 1,000 Mpc away: recedes at ~70,000 km/s

Hubble length: c/H₀ ≈ 4,400 Mpc (14.4 billion ly) - characteristic distance scale of observable universe

Why Mpc?: Using megaparsecs keeps Hubble constant values convenient (70 rather than 0.000000000070 if using parsecs, or 2.3 × 10⁻¹⁸ if using SI meters).

What's the farthest distance ever measured in parsecs?

Observable universe radius: ~14,000 Mpc = 14 Gpc (46 billion light-years comoving distance)

Most distant galaxy observed (as of 2023): JADES-GS-z13-0 at redshift z ≈ 13.2

  • Comoving distance: ~4,200 Mpc (13.7 billion light-years light-travel distance)
  • Due to universe expansion, it's now ~10,000 Mpc (32 billion light-years) away

Cosmic microwave background: Emitted 380,000 years after Big Bang

  • Comoving distance to CMB surface: ~14,000 Mpc (46 billion light-years)

Beyond measurement: The observable universe has a finite size (~14 Gpc radius) due to finite age and light speed. Objects beyond this "cosmological horizon" are unobservable because their light hasn't reached us yet.

Conversion Table: Point (Typography) to Parsec

Point (Typography) (pt)Parsec (pc)
0.50
10
1.50
20
50
100
250
500
1000
2500
5000
1,0000

People Also Ask

How do I convert Point (Typography) to Parsec?

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What is the conversion factor from Point (Typography) to Parsec?

The conversion factor depends on the specific relationship between Point (Typography) and Parsec. You can find the exact conversion formula and factor on this page. Our calculator handles all calculations automatically. See the conversion table above for common values.

Can I convert Parsec back to Point (Typography)?

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What are common uses for Point (Typography) and Parsec?

Point (Typography) and Parsec are both standard units used in length measurements. They are commonly used in various applications including engineering, construction, cooking, and scientific research. Browse our length converter for more conversion options.

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Verified Against Authority Standards

All conversion formulas have been verified against international standards and authoritative sources to ensure maximum accuracy and reliability.

NIST Guide for the Use of SI

National Institute of Standards and TechnologyOfficial US standards for length measurements

SI Brochure

Bureau International des Poids et MesuresInternational System of Units official documentation

Last verified: December 3, 2025